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Courseplay ls 19
Courseplay ls 19










courseplay ls 19
  1. #Courseplay ls 19 generator#
  2. #Courseplay ls 19 mod#
  3. #Courseplay ls 19 driver#
  4. #Courseplay ls 19 full#
  5. #Courseplay ls 19 code#

Bale collector/wrapper pathfinder improvement:īack up a bit and retry if we can't find a path to the next bale. trailer overlap box is now correctly rotated around the hitch, resulting in better obstacle avoidance with trailer removed obsolete overlap rectangle check with other vehicles, that was a brain fart, there is no need to do that, the overlapBox does that anyway. vehicle and trailer overlap box positioning for the collision detection fixed, they were off to the back, causing false alarms. add a buffer to the bale size when calculating the target, so the pathfinder does not detect a collision at the target bale skip bales loaded by someone else (more than one collector can work on the same field) fixed reverse after pathfinding fails twice if we are on the field edge fixed bale collector checks for obstacles ahead before starting the pathfinding fixes MP bug, when autodrive starts a CP driver.

#Courseplay ls 19 code#

improved start/stop CP multiplayer code fixed Mode 6 re-enabled for Kuhn Discolander Baler offset is now configurable in VehicleConfigurations.xml Fixed a bug where course changes wasn't saved correctly Improves the detection of the silo end.

#Courseplay ls 19 driver#

The driver now drives along a Course in the silo. (an increased turnradius is needed too, tested with 20m) #7169

courseplay ls 19

To prevent that, we don't generate a reverse course at all. For Trucks, it can cause some unwanted conflict course with our Combine. For Mode2, we don't generate a reverse course with trailers anyway. To prevent crashing into a working Combine, an increased distance to the fruit by 1 should help. Increase the the distance to the target, where we don't swerve for our Combine. Created an area between Combine and fruit with high penalty, so we try to not get a path there should fix f1 menu refresh after open/close hud action event added MixerWagonAIDriver (mode 9/ shovel mode) Added visible search radius on change mode 10 2 CombineOffset settings (old combineOffset and tipperOffset) Small global company fix, where the production overlay automatically opens while loading. improoved pocket handling (drive back before drive to unload course) add sugar cane trailers for mode3 (overloading) fixed an Issue for multitool course when use pathfinder in turns fixes mode4 refillmessage with vehicles that have another fillVolume Fixed mission fields in MP when a new player joins Enables automatic work width calculation for shovels.

courseplay ls 19

Created a field edge path setting instead of cp.fieldEdge. Moved cp.laneNumber to the multi tools setting. Moved all the old cp.workwidth to the Work width setting. fixes Issue with John Deere 50G Crawler Compact Excavator fixes Mode 10, Bunker Silo filling/compacting | Shield Working Width loading of saved workwidth fixes Mode9 (and others) cause Memory Overflow when workWidth is 0

#Courseplay ls 19 full#

  • Modified the SiloDriver to drive back less to prevent pushing chaff out of bunker by Fixed HelperLimit by Display full vehicle name by in v6.4.1.3:.
  • #Courseplay ls 19 generator#

  • Course generator settings are now saved in the vehicles.xml.
  • Sugarcane trailer can now be used to overload in Mode3.
  • Tool position can now be saved in Mode8, for combine and sugarcane trailer.
  • Follow chopper through turn is now better and faster.
  • Search radius in Mode10 is now visible when changing the value.
  • Shield and shovel work width is now calculated automatically and better visual when change the value.
  • Shields can now be attached at the front (also for vehicle with turned cabin).
  • Mode10 now change its work mode based on the attached tool.
  • Ropa Maus5 now works in Mode9 (Start, drive a bit forwards and stop).
  • For more details, check GitHub or website.
  • Mode9 course simplified, now only needs a wait point at the unload position.
  • Enabled debug channels for non-developer version.
  • As you can understand, this is much more interesting and, moreover, more functional than standard wage workers in FS 2019. This means that by creating a route for your tractor, or, for example, a truck, it will independently perform the specified work without your further participation. The CoursePlay Mod script allows you to create routes and tasks for various types of equipment in the game, and then complete them.

    courseplay ls 19

    It allows you to have many different vehicles driving around autonomously and automatically, have them do field work, unload combines, drive fruit to selling points, fill a bunker or a trailer with a shovel, level and compact silage and much more.

    #Courseplay ls 19 mod#

    Download mod CoursePlay Mod v6.5 for FS19 | Farming Simulator 19 game.Ĭourseplay - is a modification for Farming Simulator 19.












    Courseplay ls 19