

- #Courseplay ls 19 generator#
- #Courseplay ls 19 mod#
- #Courseplay ls 19 driver#
- #Courseplay ls 19 full#
- #Courseplay ls 19 code#
– Bale collector/wrapper pathfinder improvement:īack up a bit and retry if we can't find a path to the next bale. trailer overlap box is now correctly rotated around the hitch, resulting in better obstacle avoidance with trailer removed obsolete overlap rectangle check with other vehicles, that was a brain fart, there is no need to do that, the overlapBox does that anyway. vehicle and trailer overlap box positioning for the collision detection fixed, they were off to the back, causing false alarms. add a buffer to the bale size when calculating the target, so the pathfinder does not detect a collision at the target bale skip bales loaded by someone else (more than one collector can work on the same field) fixed reverse after pathfinding fails twice if we are on the field edge fixed bale collector checks for obstacles ahead before starting the pathfinding fixes MP bug, when autodrive starts a CP driver.
#Courseplay ls 19 code#
improved start/stop CP multiplayer code fixed Mode 6 re-enabled for Kuhn Discolander Baler offset is now configurable in VehicleConfigurations.xml Fixed a bug where course changes wasn't saved correctly Improves the detection of the silo end.
#Courseplay ls 19 driver#
The driver now drives along a Course in the silo. (an increased turnradius is needed too, tested with 20m) #7169

To prevent that, we don't generate a reverse course at all. For Trucks, it can cause some unwanted conflict course with our Combine. For Mode2, we don't generate a reverse course with trailers anyway. To prevent crashing into a working Combine, an increased distance to the fruit by 1 should help. Increase the the distance to the target, where we don't swerve for our Combine. Created an area between Combine and fruit with high penalty, so we try to not get a path there should fix f1 menu refresh after open/close hud action event added MixerWagonAIDriver (mode 9/ shovel mode) Added visible search radius on change mode 10 2 CombineOffset settings (old combineOffset and tipperOffset) Small global company fix, where the production overlay automatically opens while loading. improoved pocket handling (drive back before drive to unload course) add sugar cane trailers for mode3 (overloading) fixed an Issue for multitool course when use pathfinder in turns fixes mode4 refillmessage with vehicles that have another fillVolume Fixed mission fields in MP when a new player joins Enables automatic work width calculation for shovels.

Created a field edge path setting instead of cp.fieldEdge. Moved cp.laneNumber to the multi tools setting. Moved all the old cp.workwidth to the Work width setting. fixes Issue with John Deere 50G Crawler Compact Excavator fixes Mode 10, Bunker Silo filling/compacting | Shield Working Width loading of saved workwidth fixes Mode9 (and others) cause Memory Overflow when workWidth is 0
#Courseplay ls 19 full#
#Courseplay ls 19 generator#

It allows you to have many different vehicles driving around autonomously and automatically, have them do field work, unload combines, drive fruit to selling points, fill a bunker or a trailer with a shovel, level and compact silage and much more.
#Courseplay ls 19 mod#
Download mod CoursePlay Mod v6.5 for FS19 | Farming Simulator 19 game.Ĭourseplay - is a modification for Farming Simulator 19.
